Part 83: Update LXXX - Featuring: Hallways
Update LXXX - Featuring: HallwaysMusic: None







Wait isn't all of existance getting fused together? How did Nagamimi manage to make it here?

I'm literally the ultimate lifeform right now, I don't think you get a say in the matter.



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138x10^8 is the estimated age of the universe, if you're wondering.
Music: Final Battle - Grateful Seventh

Welcome to the end of the world.
Grateful Seventh has come up, like, never. It's basically a combined term for the True Dragons.
We're inside the very concept of dragons, to be clear.
We're hijacking the very concept of dragons, to be clear.

















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Excuse me?



Notice how we had all that Dz with no way to spend it? This is how the devs resolved that whole 'everyone in the world is dead' thing. A quantum portal back to when everything was sunshine and rainbows. It isn't time travel, because there is no time to travel here in Grateful Seventh.

We also get the final shop upgrade dropped on us out of nowhere.



Music: UE77 Tokyo

We then exit out to the world map as normal. We also get confirmation that Grateful Seventh, the culmination of all existance, is just southeast of Nodens.

Music: The Daily Grind

And as Nagamimi said, everything here is as it was during the Intermission.



Of course, these aren't really our friends. They're just quantum automatons mindlessly repeating what they said during the last time everything was fine.
More than NPCs are in general, rather.

This also includes, you know, Allie.
The woman who was ND all along.
The woman who effortlessly killed the world.
She's just here.
Sidequests and the like have been re-enabled, so if you were slacking on those before Chapter 6 you can go make a fancy cocktail for the 2nd True Dragon, then go sleep with her, knowing full well who and what she is.

Chika and Rika are also back.
We still have their Dragonslayers, by the way.

Despite Grateful Seventh having a whopping 40 dragons to kill, just clearing out everything until now gets you enough Dz to build everything.







That's it for construction, by the way. All Dz from here on out is effectively spare.

You obtained Supreme Energy Bar x1.
The shop gets the usual set of upgrades, but I, uh, forgot to sell off all my trash back when Rika wasn't at the store.
So I have to go back into ARIGATOU hell.

The Cat Cafe being open again means I can finally quickly refill EX on everyone.

Damn I missed this.




Music: Final Battle - Grateful Seventh



Despite the ground being made of light, Dragonsbane is still around.



So, what's the final dungeon like?

It's a straight line.


You literally just walk down a narrow path for the entire thing. Occasionally there'll be an offshoot you go down for some loot before turning back.
Music: Battlefield - UE77

It also has Murder Bears and we're still using Battlefield - UE77 for fucks sake.
For comparison:
Battlefield - Atlantis was used in Atlantica, Cladeon, Berg, and Ladyin, for a total of three and a half (considering how small Berg was) dungeons.
Battlefield - Eden was used in Kazan and Preloma, for a total of two dungeons.
Battlefield - UE77 was used in Seventh Encount, the Tokyo Underground, Vermilion Tower, the Diet, and now here, for a total of five dungeons. All using the very first battle theme you hear.
Music: Final Battle - Grateful Seventh

Also Grateful Seventh has flying dragons that need to be baited into an ambush.

Fly Dragonicas are like their Preloma versions, only they traded Sleep Buzz for Petrify Wave with a 55% chance to Petrify one target.

GEORGE! still exists.



Grateful Seventh is pretty, sure.

But at the end of the day the final dungeon is, again, just a line.


Demon Dragons are upgraded Dragon Saturners from Preloma. It trades out Purgatory Flames for Purgatory Blizzard, Judgement Thorns gets a Curse rider, and its self-buff also boosts ATK.

You'll never guess what happened.



At the end of every (six-sided) path is a teleporter to bring you to another path.
It's symbolic, you see. Six points, six True Dragons, around the center where VFD rests.

Next time: How many times do we have to teach you this lesson, old man?